AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in New Zealand for Q3 2021
Discover the performance of the top 5 boxing games on iOS in New Zealand during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top boxing games on iOS in New Zealand exhibited varied performance across downloads, revenue, and active users. Here’s a closer look at how these games fared:
Real Boxing 2 from Vivid Games S.A. saw a significant spike in weekly revenue in mid-July, peaking at around $528. However, this was followed by a decline, ending the quarter at $68. Weekly downloads mirrored this trend, reaching a high of 1.1K in mid-July before gradually decreasing to 114 by the end of September. Active users for the game started at 1.4K at the beginning of the quarter, peaked at 2.7K in mid-July, and then dropped to approximately 1.4K by the end of September.
EA SPORTS™ UFC® by Electronic Arts experienced relatively stable weekly revenue, with minor fluctuations ranging from $20 to $82. Weekly downloads peaked at 303 in mid-July and decreased to 190 by the end of the quarter. The number of active users started at around 504, rose to 697 mid-quarter, and settled at 575 by the end of September.
Boxing Star: Real Boxing Fight from THUMBAGE showed a steady increase in revenue towards the end of the quarter, peaking at $138 in early September. Downloads fluctuated throughout the quarter, with a notable increase to 85 in mid-September before dropping to 24 by the end of the quarter. Active users saw a rise from 235 at the beginning of the quarter to 238 in early September, before ending at 159.
Idle Workout Master: Boxbun by EZ Games had modest weekly download numbers, peaking at 101 in mid-July but dropping to 11 by the end of September. Active users started at 355, gradually declining to 170 by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited also saw low weekly revenue, with occasional peaks such as $21 in mid-August. Downloads hit a high of 107 in early September but fell to 15 by the end of the quarter. Active users started at 939, peaked at 939 in early July, and decreased to 505 by the end of September.
For more detailed insights and data on the performance of these apps and others, visit Sensor Tower.